![]() ![]() Though the enemies, including all of the boss battles, are always the same, Cassidy's approach to fighting them can always be different. In addition to the overall construction of the day/night cycle working well, most runs through the dreamscape feel unique due to a solid set of options when it comes to weapons and abilities. Using the waking world as an anchor for permanent dreamworld upgrades not only lends itself to steadily paced improvements, it also offers a very realistic story element to a game that relies heavily on fantasy combat. Dreamscaper is able to execute a blend of these two elements together very well. While these versions of Cassidy are different, the same central question remains: how is she going to use her own power, whether that be physical or emotional, to overcome her fears and traumas well enough to succeed in the challenge of living a rewarding and stable life? Show moreĬonceptually, the idea to blend a somewhat linear story about mental health with dungeon crawler mechanics is very interesting. But in the dreamscape, an alternate version of the world, Cassidy is a fierce fighter, swinging powerful weapons like mallets and swords and using magic spells to shock, stun, or burn her opponents. In the waking world, Cassidy is non-confrontational and prefers to observe people before she works up the courage to speak to them. Players see Cassidy's relationships with these figures grow during short vignettes outlining a specific encounter. Over time, Cassidy slowly forges bonds with those around her - some are coworkers, some work in the places she frequents, and one is an old man she often finds sitting in the park. At the beginning of the game, she spends a good deal of her free time alone, either browsing the local bookstore and record store, walking around a park, or patronizing a cafe or bar. Like most young adults, her relationship with her family is complicated and her personal identity is still taking shape. She's living alone, presumably for the first time, and struggling to adjust to her new surroundings. In DREAMSCAPER, Cassidy has recently moved to a new city. ![]()
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